Gate Zero: Answering Your Biggest Questions

The past couple of weeks have been an amazing experience for our team. We’ve had the chance to showcase our demo at Gamescom, where 1,500 enthusiastic gamers played it, finally release our combat gameplay reveal trailer and launch window, and watch the press coverage and excitement roll in.

In less than a week, the trailer has received over 400,000 combined views just on YouTube. The response has honestly blown us away. We knew how much we loved this game. Seeing so many of you feel the same way about it is something else entirely.

 

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Long lines were formed at our booth every day as people waited to try the demo

Frequently Asked Questions

We’ve also seen some questions come up in our much-loved community about the addition of combat to Gate Zero. And we love that you ask. It shows how much you care about the game—and the questions you’ve raised have been thoughtful and important.

So, we want to take the opportunity to answer them as openly as we can.

What is the Eon World?

The Eon World is a realm caught between the future and the past—a place where history has become corrupted as a result of UniFi’s attempt to erase it.

In the Eon World, the future and the past collide, and people, objects, and even ideas can become trapped and frozen. It is a corrupted place fraught with peril and patrolled by dangerous enemies connected to UniFi’s efforts to control history.

Is Gate Zero biblically accurate?

Faithfulness to the Bible is foundational to Gate Zero.

The biblical events portrayed in the game are drawn directly from the accounts in the Bible, and we work with historians, Bible scholars, and archaeologists to help us accurately represent the biblical world and its historical context.

When we portray the words and actions of Jesus, we treat the biblical accounts with particular care. We never modify Jesus’ words.

At the same time, the Gospels often give us only a brief glimpse into the lives of the people surrounding Jesus. Where the Bible does not provide details, Gate Zero fills in those spaces with back stories and character development with educated assumptions grounded in historical and cultural context.

Why introduce combat in Gate Zero?

Our goal has always been to create a game that can reach a broad audience of gamers while making the Bible and its historical world engaging through the medium of video games.

Gate Zero is designed with three types of players in mind—core action gamers, tactical/adventure gamers and story/narrative gamers. We also want the experience to work for both casual and more experienced gamers.

Combat is one way we make that possible.

But combat also has a deeper role within the story. The Bible contains a recurring struggle between good and evil, the fight for truth, and the fight against destructive forces that live within us, in our pride and ego. These are not simply abstract ideas—they are struggles that we as human beings face everyday.

Gate Zero uses gameplay to explore these themes. The physical conflicts Max encounters are connected to a larger struggle involving truth, oppression, corruption, pride, and the choices we make.

Do the creatures you fight in the Eon World have anything to do with the Bible?

Gate Zero tells two parallel and intersecting stories.

One follows Jesus and his disciples through the events recorded in the Gospels. The other follows Max’s personal journey as he travels from a dystopian future into the past and begins confronting both the forces around him and the deeper questions raised by what he experiences as he witnesses the teachings of Jesus.

In Max’s story, UniFi is attempting to prevent biblical history from reaching the future. The creatures encountered in the Eon World are connected to those efforts.

But their role goes beyond simply being enemies for the player to fight. They are part of the game’s larger exploration of corruption, truth, and the struggle between good and evil.

As Max progresses, players will discover more about what these creatures are and what they represent—and how those discoveries connect to the deeper themes through Gate Zero.

The serpent boss deceives both Max and the people he meets, turning each battle into a fight against evil itself.

Has the original concept and vision of Gate Zero changed?

The vision of Gate Zero has not changed: to create an amazing, high-quality game that uses the power of interactive storytelling to bring the Bible and its historical world to a new generation.

The core team working on Gate Zero has remained the same, and this core team and Templar Media remain committed to delivering an amazing game based on the Bible.

At its heart, Gate Zero is still about traveling from a dystopian future that has lost its connection to history back to the source in order to discover and preserve it.

The addition of the Eon World and combat gameplay expands the gaming experience to complement historical discovery rather than replace it, while providing a means for exploring inner spiritual challenges in a creative and compelling way.

Why doesn’t this feel like the same game we Kickstarted?

We deeply respect our early backers whose support brought Gate Zero to life.

The primary mission of the team has always been to use the full potential of video games to make the Bible and its historical setting engaging, interactive, and accessible to a new generation.

Action mechanics were introduced intentionally to serve the overarching story: protecting historical truth from an oppressive regime that seeks to rewrite the past.

Combat does not replace the exploration of ancient Israel, cultural discovery, or scriptural themes of Gate Zero. Instead, it adds mechanical variety and emotional stakes, ensuring Gate Zero can compete in the broader gaming market while remaining faithful to the historical record.

Why is there so little biblical content in the demo?

The Gamescom demo was created specifically as a short trade-show experience. To make it playable within a limited amount of time, we had to significantly condense the full Eon World level.

Even within that condensed experience, there are biblical themes and elements connected to Max’s faith journey, including dialogue choices and cutscenes. Biblical themes and allegories are also woven throughout the level.

The full version of this Eon World level contains significantly more biblical content and is closely integrated with the broader story and Max’s developing journey of faith.

The demo was designed to give players a focused look at one part of Gate Zero—not to represent the full game.

Why don’t I see much about the Bible in the combat trailer?


The purpose of this particular trailer was to introduce something the Gate Zero community had not seen before: combat gameplay.

We wanted to show the world that a Bible game could have amazing combat. This means the trailer focuses on how combat works and demonstrates how Gate Zero combines action gameplay with its larger story and world.

This is only one part of the game.

As we reveal more of Gate Zero, we’ll be putting the spotlight on other aspects of the experience—including the story, ancient Israel, historical discovery, the characters, and the biblical events at the heart of the game.

The combat trailer showed you one side of Gate Zero. There is much more of the game still to show.

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