Development Update: Apr-Jun 2026

This past quarter, all our efforts have been culminating towards a very exciting milestone—Gamescom!

We’re going to Gamescom next month!

For the first time ever, Gate Zero will be at Gamescom in Cologne, Germany from August 26-30 with an audience-facing booth. This is a big deal, as we’ll be showing our game at the world’s largest in-person gaming event, with an attendance of over 300,000!

And not only that, we’ll have a brand new demo available to play at the booth, and exclusive giveaways for attendees. If you’ll be there, be sure to stop by Booth E060 in Hall 10.1 to meet some of our devs, collect swag, and test out the game!

For those who won’t make it to Gamescom, don’t worry! You will still see our big news including a never-before-seen trailer, in addition to what everyone is waiting for— a launch window for the game!

Also, all Kickstarter/Indiegogo backers and past donors to NextGen Bible Media will be given the chance to play the Gamescom demo soon after we get back from the show! If you’re one of them, please provide your info here, so we can email you a Steam code when ready!

Lastly, further playtesting will begin in the next few weeks among a closed group of selected testers. If you’re interested in testing, please fill out our tester’s interest form here.

Stick around on our Discord for chances to win merch and follow along with the cool things we’ll be revealing.

Gameplay Pillars

As development on the game continues, we’re excited to share our gameplay pillars, our guiding star from which all narrative, gameplay and systems get designed. Whether you’re an action, tactical or story-oriented gamer, Gate Zero will offer a rewarding experience for your style of play.

Click for a larger image

New Team Members

It’s been a busy quarter for us, and our team continues to grow as we step up the pace towards full-fledged production. Check out our open positions on our website, and the new hires below!

“It’s inspiring to be part of the team building Gate Zero. Every gameplay system is another step toward creating an experience that’s engaging, immersive, and rooted in biblical history.” – Saul Perez, Gameplay Programmer
“I’m excited to join the team, especially with such a talented group working on Gate Zero. It’s truly something special for me. I’m looking forward to learning from the team and helping create an amazing experience for our players.” – Jin Jang, Senior Animator
“I’m very grateful and excited to join such a talented and passionate team working on a special game like this. We have a team of pros and the game is already a showcase of all the hard work poured into it.” – Chris Brettman, Level Designer
“There is undeniable talent here at Templar. We’re going to make something really cool that will stand out!” – Hieu Nguyen, Producer
“I look forward to helping spread the word to as many people as possible through a fun and exciting way!” – Zackery Regan, Audio
“It is a pleasure and a great honor to work with such distinguished individuals on a project of this magnitude. I will do everything in my power to help make it a reality.” – Leandro Sebastian Rodriguez, Gameplay/AI Engineer

Narrative Workshop

Earlier in May, the narrative team came together for an on-site workshop, where consultant Dave Mongan (Xbox, Bungie, Warner Bros) came to provide invaluable guidance and direction.

Together, the team refined Gate Zero’s narrative, transforming the game’s core vision and themes into a clear roadmap that will guide development as we continue building an engaging interactive experience through the stories of Jesus.

Narrative Summit at the Templar office

Art

Sneak Peek!

Over the past months, we’ve been working on a new piece of key art that captures the essence of what Gate Zero has become. We’re excited to reveal it closer to Gamescom, but here’s a sneak peek…

New Key Art coming soon!

Besides the key art, our art team has been working tirelessly on improving the environments in both the ancient and Eon worlds. Here’s a snapshot of the updates!

Wilderness and surroundings

Olive orchard outside Capernaum
Driftwood adding realism to the shoreline
Set dressing of the Herbalist Hut
Set dressing of the Olive Press

Eon World

Wetness

The Eon World is becoming more mysterious and realistic, with recent additions of puddles, moisture and dampness adding a new layer to the otherworldly experience.

Ground Updates

More varied ground features are also being added.

Characters

Our Roman and Jewish crowd characters are getting a variety of outfits.

Jewish fabric patterns
Jewish female crowd characters with new fabric patterns
Jewish male crowd characters with new fabric patterns
Roman fabric patterns
Roman crowd characters with new clothing & patterns

Level Design

Updates are being made to the Eon World to make traversal fun with optional paths, shortcuts and secret paths to give the player more meaningful choices and encourage exploration.

Working closely with the art team, new assets are also being added, including destructible paths, balance beams and floating platforms.

Animation

Here’s a behind-the-scenes look as our team gets prepped for a motion capture session at our office in Georgia!

And here’s a little before-after clip:

Mocap before-after
Mocap animation: Guard grapples
QTE guard grapple from the back
Guard reactions
Chest opening cinematic

Technical Art

Our team has been testing raytracing in Unreal Engine, using Nvidia DLSS 4.5 for increased visual quality and performance.

Eon World: Lumen Hardware Raytracing OFF/ON
Mikvah: Lumen Hardware Raytracing OFF/ON

 

UI

We’ve started formalizing core UI elements, including the color palette, spacing, layout, and using typography that has broad localization support.

UI work in progress

PS5

We’ve been running tests on our PS5 build. Here’s a screenshot of the game running!

That’s all for now! We’re so excited for you to see our big reveal in August, where we will finally show more of what we’ve been working on. Until then, we leave you with a fun little Easter Egg challenge 🙂

——————————————————————————-

Find the Easter Eggs!

We recently organized an Easter Egg challenge on our Discord server where participants had to pick out all the items that don’t belong in the images. See if you can spot them all!

Spot 8 things that don’t belong
Spot 8 things that don’t belong
Spot 3 things that don’t belong
Spot 3 things that don’t belong
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